GETTING TO GRIPS WITH THE RULES OF THE GAME PIECES

On this page you'll find basic and advanced tutorials on the rules for using EQUARIOR pieces.

Click on the pieces below to be sent directly to the appropriate section.

This page will evolve as new moves and combinations are discovered.

Warrior

Alchemist

Governor

Advisor

Pilgrim

Protector

Conqueror

Duelist

- Fighting piece -

The Warrior

It can pick up any part directly in its axis.

He can only take one piece at a time per turn. 

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Red parts :

    Duelist: Animated

    Warrior: Animated

  • Red parts :

    Duelist: Animated

    Warrior: Not animated

The Warrior in a position of engagement with an opponent's piece.

The red pieces play.

The Warrior can take the Duelist from his opponent.

- Fighting piece -

The Conqueror

It can pick up any part placed directly in its axis.

In a single move, it can take as many pieces in its axis as desired.

He can take any of his opponent's pieces in his path at will, as long as they remain alive each time he takes them.

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Conqueror : Animated

    Red parts :

    Duelist: Animated

    Warrior: Not animated

    Advisor: Animated

  • Black parts :

    Duelist: Animated

    Conqueror : Animated

    Red parts :

    Duelist: Animated

    Advisor: Animated

  • Black parts :

    Duelist: Animated

    Conqueror : Not animated

    Red parts :

    Duelist: Animated

The Conqueror in a position to capture several of his opponent's pieces.

The black pieces play.

The Conqueror takes the Warrior from the opponent's camp. Always being in line with his Duelist, the Conqueror can also take the Advisor but cannot take the Duelist as he will no longer be in line with his Duelist.

ADVANCED TUTORIAL - Optimized Conqueror animation

  • Black parts :

    Duelist: Animated

    Warrior: Animated

    Red parts :

    Duelist: Animated

    Conqueror : Animated

    Pilgrim: Animated
    *Duellist

  • Black parts :

    Duelist: Animated

    Red parts :

    Duelist: Animated

    Conqueror : Animated

    Pilgrim: Animated
    *Duellist
    *Conqueror

  • Red parts :

    Duelist: Animated

    Conqueror : Animated

    Pilgrim: Animated
    *Duellist
    *Conqueror

The Conqueror in a position to capture several of his opponent's pieces.

The red pieces play.

The Conqueror can take the Warrior and the Duelist in a single move, thus winning the game. This move is possible because the Conqueror remains in line with the Duelist or the Pilgrim (who here has the function of a Duelist).

- Animation piece -

The Duelist

He's the centerpiece, and in a way the soul of the game. He animates the pieces on his side.

Any of a player's pieces in the direct path of his Duelist can move and activate its function.

It can move around the grid on its own.

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Warrior: Not animated

    Conqueror : Animated

When it's his turn to play, the Duelist can move around the grid independently.

The Conqueror can also move on the grid and benefit from his attacking function, being in line with the Duelist on his side: the room is animated.

The Warrior cannot move on the grid or benefit from his attacking function, as he is not in line with the Duelist on his side: the piece is not animated.

- Animation piece -

Le Pèlerin

It takes over the function of any game piece on its own side, including the Duelist, as long as the piece is in its direct axis.

He can accumulate as many functions as he has pieces in his axis, excluding those inhibited by the Governor of the opposing camp.

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Warrior: Animated

    Pilgrim: Animated
    *Duellist
    *Warrior

    Red parts :

    Duelist: Animated

  • Black parts :

    Duelist: Animated

    Warrior: Not animated

    Pèlerin: Not animated

The black pieces play.

The Pilgrim is animated by his Duelist and animates the Warrior. What's more, being in line with the Warrior of his camp, the Pilgrim also takes on his function.

The Pilgrim is now a Duelist and Warrior and can take the Duelist opponent.

ADVANCED TUTORIAL - Opposition of Governors by the Pilgrim

  • Black parts :

    Duelist: Animated

    Governor : Animated

    Red parts :

    Duelist: Animated

    Governor: Not animated

  • Black parts :

    Duelist: Inhibited

    Governor: Inhibited

    Red parts :

    Duelist: Animated

    Pilgrim: Animated
    *Duellist
    *Governor

    Governor : Animated

Information: If the Pilgrim benefits from the inhibition function, and is placed in opposition to the opposing Governor, it loses its Governor function only. However, it retains the function of the other pieces in its axis and its ability to move.

The Governor inhibits the Duelist adverse.

The red pieces play.

The placement of the Pilgrim in this arrangement:

The Pilgrim no longer benefits from his Governor function, just like the opposing Governor (see Governor Opposition).

The Pilgrim retains its animation function, enabling the Governor to inhibit the Duelist.

- Safety part -

The Protector

His job is to protect the pieces in his camp.

He doesn't protect himself.

 Any of your side's pieces placed directly on its axis cannot be captured or inhibited by your opponent.

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Warrior: Animated

    Conqueror : Animated

    Red parts :

    Duelist: Animated, Protected

    Protector: Animated

  • Black parts :

    Duelist: Animated

    Warrior: Not animated

    Conqueror : Animated

    Red parts :

    Duelist: Animated

The black pieces play.

The Protector protects the Duelist from his camp.

The Conqueror cannot take the Duelist from the opposing camp.

Since the Protector cannot protect himself, the Warrior can take Protector.

TUTORIEL AVANCE - Secure protection

  • Black parts :

    Duelist: Animated

    Conqueror : Animated

    Red parts :

    Duelist: Animated, Protected

    Pilgrim: Animated, Protected
    *Duellist
    *Protector

    Protector: Animated, Protected

Both animated, the Protector protects the Pilgrim who himself benefits from the protection function. The two pieces protect each other and all the pieces in their camp that are in their axes.

The opposing Conqueror cannot take the Protector Protector.

- Safety part -

The Governor

Its function is to inhibit (immobilize) the opponent's pieces.

Any opposing piece placed directly on its axis automatically loses its ability to move and its function,

including the opponent's Duelist, who loses his animation power.

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Protector: Inhibited

    Red parts :

    Duelist: Animated

    Warrior: Animated

    Governor : Animated

  • Black parts :

    Protector: Inhibited

    Red parts :

    Duelist: Animated

    Warrior: Not animated

    Governor : Animated

The red pieces play.

The Governor inhibits the Protector 's ability to protect his side's pieces.

The Duelist is unprotected, and can be taken by the Warrior.

ADVANCED TUTORIAL - Governor's Opposition

  • Black parts :

    Duelist: Animated

    Governor : Animated

    Red parts :

    Duelist: Animated

    Warrior: Inhibited

  • Black parts :

    Duelist: Animated

    Governor: Animated, Powerless

    Red parts :

    Duelist: Animated

    Warrior: Animated

    Governor: Animated, Powerless

  • Black parts :

    Governor: Inhibited

    Red parts :

    Duelist: Animated

    Warrior: Not animated

    Governor : Animated

Information: When Governors are in opposition and animated, they both lose their inhibition function but retain their freedom of movement.

The red pieces play.

The Warrior is inhibited by the opposing Governor, and so cannot take the Duelist.

The placement of the Governor on the game blocks the functions of both Governors(Governor / Governor) and frees the pieces on both sides that they were inhibiting, such as the Warrior in this example.

The Warriorwho is no longer inhibited, can take the opposing Duelist.

ADVANCED TUTORIAL - Secure protection and inhibition

  • Black parts :

    Duelist: Animated

    Red parts :

    Duelist: Animated, Protected

    Pilgrim: Animated, Protected
    *Duellist
    *Protector

    Protector: Animated, Protected

  • Black parts :

    Duelist: Animated

    Governor : Animated

    Red parts :

    Duelist: Animated

    Pilgrim: Inhibited

    Protector: Inhibited

Information: Safe protection does not prevail if both protective parts are inhibited.

The Protector and the Pilgrim are in a position of secure Protection.

The black pieces play.

The Governor is simultaneously placed in line with the Protector and the Pilgrim.

The Governor inhibits the Protector and the Pilgrimthe Duelist is no longer protected.

ADVANCE TUTORIAL - Symmetry governance

  • Black parts :

    Duelist: Animated

    Governor: Animated, Powerless

    Red parts :

    Duelist: Animated

    Governor: Animated, Powerless

In this case, the rule to follow is the same as for theGovernors' Opposition.

Opposing Governors, if animated, both lose their inhibition function on all other pieces in the game, but retain their freedom of movement.

In this way, Duelists are free to move around and retain their role as animators.

- Mediation piece -

The Adviser

If it is placed directly in line with a piece on the opposing side with animation power,

the next move forces the opponent to reverse the position of his piece with that of the Advisor.

Protecting the part does not prevent it from being swapped.

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Advisor: Animated

    Red parts :

    Duelist: Animated, Protected

    Protector: Animated

  • Black parts :

    Duelist: Animated

    Adviser: Not animated

    Red parts :

    Duelist: Animated

    Protector: Not animated

The black pieces play.

The Advisor is placed on the grid, forcing the Duelist to swap places with him. The Protector cannot prevent this alternation.

ADVANCED TUTORIAL - Advisor's endless loop

  • Black parts :

    Duelist: Animated

    Advisor: Animated

    Red parts :

    Duelist: Animated

  • Black parts :

    Duelist: Animated

    Advisor: Animated

    Red parts :

    Duelist: Animated

The black pieces play.

If the two Duelists are on the same axis, placing the Advisor in line with the two Duelists blocks the opposing side's play in an endless loop. The Duelist will have to alternate with the Advisor every turn.

TUTORIEL AVANCE - Optimized advisor animation

  • Black parts :

    Duelist: Animated

    Warrior: Animated

    Pilgrim: Animated
    *Duellist
    *Advisor

    Advisor: Animated

    Red parts :

    Duelist: Animated, Protected

    Protector: Animated

  • Black parts :

    Duelist: Animated

    Warrior: Animated

    Pilgrim: Animated
    *Duellist

    Advisor: Animated

    Red parts :

    Duelist: Animated

    Protector: Not animated

The black pieces play.

The Counselor is placed on the grid, and is animated by the Pilgrim of his camp. This means that the Duelist with the Advisor.

The red pieces play.

The Duelist alternates his place on the game grid with that of the Advisor. Once the pieces have alternated, the Advisor is now animated by his Duelist, again imposing the alternation of the Duelist for the next turn to be played, making the red pieces continuously trapped in the alternation.

ADVANCED TUTORIAL - Pilgrim / Alchemist alternation

  • Black parts :

    Duelist: Animated

    Advisor: Animated

    Red parts :

    Duelist: Animated

    Pilgrim: Animated
    *Duellist

  • Black parts :

    Duelist: Animated

    Adviser: Not animated

    Red parts :

    Duelist: Animated

    Pèlerin: Not animated

Information: An animated Advisor placed in front of the opponent's Pilgrim, itself animated, leads to an alternation between these two pieces.

NB: This rule also applies between the Advisor and the Alchemist-Duellist or the animated Alchemist-Pilgrim.

 

The black pieces play.

The Advisor is placed on the grid, alternating with the Pilgrim. Pilgrim.

Indeed, since the Pilgrim is placed in line with the Duelisthe takes on his function and can be alternated.

TUTORIEL AVANCE - Choosing a work-study program

  • Black parts :

    Duelist: Animated

    Advisor: Animated

    Red parts :

    Duelist: Animated

    Pilgrim: Animated
    *Duellist

Information: When the animated Advisor is placed in line with the opponent's Duelist and Pilgrim (animated), the choice of which pieces to alternate is up to the player who owns them.

NB: This rule also applies if these two pieces are the Alchemist-Duellist and the Animated Pilgrim, or the Duelist and the Animated Alchemist-Pilgrim.

 

The black pieces play

The Advisor is placed on the game in line with the Duelist and the Pilgrim animated.

The red pieces play.

The player now has the choice of alternating his Duelist or his Pilgrim with the opposing Advisor.

- Mediation piece -

The Alchemist

It takes over the functions of all the pieces taken from its own side by the opponent. 

The Alchemist benefits from his movement and function

provided it is animated or has the Duelist function.

BASIC TUTORIAL

  • Black parts :

    Duelist: Animated

    Governor: Not animated

    Alchemist: Animated

    Red parts :

    Duelist: Animated, Protected

    Warrior: Animated

    Protector: Animated

  • Black parts :

    Duelist: Animated

    Alchemist: Animated
    *Governor

    Red parts :

    Duelist: Inhibited

    Warrior: Inhibited

    Protector: Inhibited

If the Governor has been taken by the red camp, theAlchemist becomes Governor.

He then inhibits the Duelistthe Warrior and the Protector opposite.

ADVANCED TUTORIAL - Alchemist and Pilgrim optimized

  • Black parts :

    Duelist: Animated

    Alchemist: Animated
    *Warrior
    *Governor

    Red parts :

    Duelist: Inhibited

    Protector: Inhibited

  • Black parts :

    Duelist: Animated

    Alchemist: Not animated
    *Warrior
    *Governor

    Red parts :

    Protector: Not animated

The black camp has had its Warrior and Governor taken.

TheAlchemist is thus in possession of the functions of both Warrior and Governor.

It thus inhibits the Protector and the Duelist.

The Duelist is no longer protected, theAlchemist can take the Duelist and win the game.

 

NB: These possibilities for accumulating functions also apply to the Pilgrim.

ADVANCED TUTORIAL - Security by the Alchemist

  • Black parts :

    Duelist: Animated

    Warrior: Animated

    Alchemist: Animated

    Red parts :

    Duelist: Animated

    Warrior: Animated

  • Black parts :

    Warrior: Animated

    Alchemist: Animated
    *Duellist

    Red parts :

    Duelist: Animated

    Warrior: Animated

  • Black parts :

    Warrior: Not animated

    Alchemist: Animated
    *Duellist

    Red parts :

    Warrior: Not animated

Information: The Alchemist can extend the game.

 

The red pieces play.

If the Warrior takes the Duelist, theAlchemist, if on the grid and animated at the time of the Duelist's capture, will immediately have the function of Duelist.

So the game's not over yet.

In addition, in this example, the Warrior will be animated and will be able to take the Duelist and win the game.

ADVANCED TUTORIAL - Alchemist and optimized protection

  • Black parts :

    Duelist: Animated, Protected

    Alchemist: Animated, Protected
    *Protector
    *Pilgrim

    Red parts :

    Duelist: Animated

    Warrior: Animated

  • Black parts :

    Duelist: Inhibited

    Alchemist: Inhibited
    *Protector
    *Pilgrim

    Red parts :

    Duelist: Animated

    Warrior: Animated

    Governor : Animated

Information: If the Alchemist possesses the powers of the Protector and the Pilgrim, he protects himself from advrese but not from inhibition.

 

The red pieces play.

TheAlchemist has the functions of both Protector and Pilgrim.

Protecting himself from the grip, the Warrior cannot capture the opposingAlchemist.

Since double protection doesn't protect against inhibition, placing the GovernortheAlchemist is inhibited, as is the opposing Duelist, who is no longer protected.